AI Insights · Timothy · October 2025
Top Sengoku Games on Unified Platform in Australia, Q3 2025
Explore the performance of top Sengoku games in Australia during Q3 2025, with insights into downloads, revenue, and active users.
In Q3 2025, the performance of top Sengoku games on a unified platform in Australia showcased varied trends in downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, provides a comprehensive look at these games' standings.
Great Conqueror 2: Shogun from 悦 张 saw a fluctuating revenue trend, peaking at approximately $611 in late June and declining to around $184 by the end of September. Downloads were sporadic, with peaks at 20 units in late July and late September. Active users remained relatively stable, ranging between 7 and 19 throughout the quarter.
Shogun: War and Empire, published by Daniel Javurek, experienced modest download numbers, with a high of 16 in July. However, the app did not generate any revenue during this period, and active user data was unavailable.
Shogun's Empire: Hex Commander by Teresa Dymek showed minor revenue increases, reaching up to $48 in early August. Downloads were limited, with occasional peaks, and no active user data was provided.
EnjoyLearning Old Japan Puzzle from Plus Inc. had minimal activity, with only a few downloads and active users recorded in July and August. Revenue data was not available for this period.
Finally, Ninja Village by Kairosoft Co.,Ltd saw a slight revenue increase, peaking at $10 in mid-September. Downloads were minimal, with a slight uptick to 4 in early September.
For more detailed insights and data on these applications, visit Sensor Tower's platform.